Flap Hero is a small game written entirely in C++ without using an existing game engine. All of its source code is available on GitHub. I think it can serve as an interesting resource for novice and intermediate game developers to study. In this post, I’ll explain how Flap Hero’s code is organized, how it differs from larger game projects, why it was written that way, and what could have been don...
preshing.com was registered 2 decades 4 years ago. It has a alexa rank of #608,879 in the world. It is a domain having .com extension. It is estimated worth of $ 2,160.00 and have a daily income of around $ 9.00. As no active threats were reported recently, preshing.com is SAFE to browse.
Daily Unique Visitors: | 1,440 |
Daily Pageviews: | 2,880 |
Income Per Day: | $ 9.00 |
Estimated Worth: | $ 2,160.00 |
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Bing Indexed Pages: | Not Applicable |
Google Backlinks: | Not Applicable |
Bing Backlinks: | 5 |
Alexa BackLinks: | Not Applicable |
Google Safe Browsing: | No Risk Issues |
Siteadvisor Rating: | Not Applicable |
WOT Trustworthiness: | Very Poor |
WOT Privacy: | Very Poor |
WOT Child Safety: | Very Poor |
Alexa Rank: | 608,879 |
PageSpeed Score: | 89 ON 100 |
Domain Authority: | 49 ON 100 |
Bounce Rate: | Not Applicable |
Time On Site: | Not Applicable |
Jeff Preshing is a programmer with close to 20 years of experience working for various game companies and non-game companies. He recently wrote a C++ ...
www.preshing.com. Post by sandodo » Sat Aug 01, 2020 12:39 pm. preshing on programming blog. User avatar sandodo: Rating: PG13: Total votes: 1459 ...
Jeff Preshing. Sessions. CppCon 2014 · How Ubisoft Develops Games for Multicore - Before and After C++11 · How Ubisoft Develops Games for Multicore ...
Jun 25, 2020 ... Memory Ordering at Compile Time https://preshing.com/20120625/memory- ordering-at-compile-time/. Memory Reordering Caught in the Act
... its strongly-ordered memory model can demonstrate StoreLoad in real life ( preshing.com/20120515/memory-reordering-caught-in-the-act).
http://www.1024cores.net/home/lock-free-algorithms · http://preshing.com/. These operations may or may not actually be implemented using processor specific ...
转载自:https://preshing.com/20130823/the-synchronizes-with-relation/The Synchronizes-With RelationThe Synchronizes-With RelationThe Synchronizes- With ...
The ordering requirements you describe are exactly what release/acquire semantics provide. (http://preshing.com/20120913/acquire-and-release- semantics/).
Jun 2, 2021 ... preshing/junction, Junction is a library of concurrent data structures in C++. It contains several hash map implementations: ...
... an account for online gambling. Make sure to check out betnj.com for all the lastest on sports betting in New Jersey! View the discussion on preshing.com ...
C is a simple language. You're only allowed to have one function with each name . C++, on the other hand, gives you much more flexibility: You can have ...
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Total IFRAMEs: | Not Applicable | Total Images: | 12 |
Google Adsense: | Not Applicable | Google Analytics: | UA-44017752-1 |
Words | Occurrences | Density | Possible Spam |
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Read on | 10 | 0.657 % | No |
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Flap Hero | 7 | 0.46 % | No |
game engine | 6 | 0.394 % | No |
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Reflection System in C | 4 | 0.263 % | No |
Flexible Reflection System in | 4 | 0.263 % | No |
System in C Part | 4 | 0.263 % | No |
A Flexible Reflection System | 4 | 0.263 % | No |
In this post I’ll | 3 | 0.197 % | No |
Small Open Source Game | 2 | 0.131 % | No |
A Small Open Source | 2 | 0.131 % | No |
Text Encodings in C | 2 | 0.131 % | No |
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Source Game In C | 2 | 0.131 % | No |
it in program order | 2 | 0.131 % | No |
operation cannot be reordered | 2 | 0.131 % | No |
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in C Part 1 | 2 | 0.131 % | No |
int b = Bloadstdmemory_order_acquire | 2 | 0.131 % | No |
system for runtime reflection | 2 | 0.131 % | No |
Domain Registrar: | NameCheap, Inc. |
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Registration Date: | 2000-02-04 2 decades 4 years 9 months ago |
Last Modified: | 2018-09-27 6 years 1 month 3 weeks ago |
Host | Type | TTL | Extra |
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preshing.com | A | 296 |
IP: 66.70.216.80 |
preshing.com | NS | 86400 |
Target: ns4.sitelutions.com |
preshing.com | NS | 86400 |
Target: ns1.sitelutions.com |
preshing.com | NS | 86400 |
Target: ns5.sitelutions.com |
preshing.com | NS | 86400 |
Target: ns2.sitelutions.com |
preshing.com | NS | 86400 |
Target: ns3.sitelutions.com |
preshing.com | SOA | 300 |
MNAME: ns1.sitelutions.com RNAME: jeff.preshing.com Serial: 35 Refresh: 28000 Retry: 7200 Expire: 604800 |
preshing.com | MX | 300 |
Priority: 10 Target: delta.sitelutions.com |
preshing.com | TXT | 300 |
TXT: v=spf1 a mx include:delta.sitelutions.com ?all |
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